
A Famous Presidential Candidate has a little space in Second Life, too..."
It is also possible to create an almost unlimited number of "prims" which are not actually invoked within the world, but are stored in the "Inventory", a database of things like objects, clothing, alternative avatars, skins, guns, cars, boxes of stuff that other people gave away, or things you might have bought but haven't found a place to put it.
You can put huge amounts of prims inside a "box" (1 prim) in the form of its "List of Contents". In order to use anything in the box, it must be copied back out of the box and then "rezzed" into the world. This clumsy step makes the "storage box" method not quite as handy as just leaving it all in inventory. Yet, in order to clean up the huge lists so you can find stuff, putting things in boxes is attractive.
I tend to simplify all objects that I make or buy -- first of all taking them apart and deleting any pieces which are unnecessary for its function. For instance, a TV will come with vestigial speakers -- delete, and an unnecessary "remote control" -- delete, and a TV stand that isn't really needed, -- delete. What was once maybe 12 prims is now only 2 prims -- the TV and it's screen.
I came across a device called a "People detector" which maintains a list of people who come within a 10 meters radius. I removed the script -- the part that actually does the function -- and put it in something that always stays in the house -- like the coffee table. It still does its function -- and takes no prims.
There are radios, but I just put them inside lamps, and the lamp is simplified to a single light bulb or ball -- just floating above the living space. All in all, I am using several thousand individual functional devices, but most of them are in the form of scripts within a minimalist array of prims used for the walls, floors, rugs, couches, lamps, porches, and so forth.
I also have land which is somewhat fragmented, so that is in 4 different main properties, and even more actual "living spaces" and maze-like rooms.
The main building cluster 1 has a living room and a bed room, plus some floating rooms. Each room has "Teleport" pads that lead to some of the other living spaces. The teleports that cross the SIM boundary can only do system map requests, allowing the avatar to teleport or not, whereas the teleports within a SIM are normal and direct transfer operations, such as from one room to another a few meters away.
Another building in property 1, along with the Pyramid Garden, is used only for a kind of museum -- it has lots of pictures and hallways. There is more "walk about" room in this area.
Another strange tubular building floats above the others like some kind of baroque UFO, but it has beds, chairs and wide screen TV, as well as a panoramic view of the land.
Another living space floats at the 700 meter level -- above building 1, a pyramid with chairs and a radio. Falling from this level reveals many intermediate buildings that various architects have left half-finished in the clouds.
Building 2 is in a separately purchased strip of maybe 64 square meters that connects with building 3 and (its cross-simulator brother - which has a TV, some chairs and nice, stained glass windows, beds etc.) It is in danger of being surrounded by other stuff, signs and so forth. I may raise it to the 400 meter level, just for the heck of it.
Building 3 is the monkey temple, a simple structure which optically deludes the avatar into seeing anything but whatever ugly signs may still exist in the land.
Each of these places represents many man hours of labor in instructing the 3D rendering software in shaping, texturing and programming the primitive objects which then form the world and operate whatever teleports, devices, doors and so forth.
Also I have designed clothing. It is possible to buy clothing with L$ (funny money) that is used for in-world currency. Mostly I make symbols on T-shirts or Jackets and use a limited number of adequate pants on a sort of "out of the box" avatar that only vaguely resembles me. I haven't yet decided on any "skins" which seem somewhat pretentious to me, but I may go ahead and do that. It is hard to look like yourself, but easy to look like a thug in a spiked collar.
So I guess I own a slightly above average amount of land, perhaps $200 worth in real US currency. But the value is not in money, but in the artistic works that I've labored to create on this amount of land. No amount of money would seem enough to have done this just to sell it.
I have only just begun to understand the entirety of capabilities in Second Life. I don't know if I will do everything possible to do -- just the things that interest me. For instance, I have no interest in dancing yet some people have gone to great effort in producing various animations such as dances, sexy walks, sultry poses -- and especially some ridiculous antics (perhaps a tribute to the Ministry of Funny Walks of Monty Python fame.)
I will remain slightly more dignified and quiet in Second Life. I will just do art and sculptures, perhaps a little fancy programming here and there if I can do it worthy enough. I think I can.